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Merge pull request #95 from JPLRepo/dev
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2 parents 891e984 + 36de7e8 commit 0cb997e

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Lines changed: 35 additions & 9 deletions

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Distribution/GameData/REPOSoftTech/DeepFreeze/Changelog.txt

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V0.26.0.0
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V0.27.0.0
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Fix dependency issue for Unloaded Resources processing requiring TAC-LS to be installed.
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Re-Compile for KSP 1.8.x
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V0.26.0.0
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Re-compile for KSP 1.7.2 and above.
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Added BackgroundResources processing. This is a module also distributed with my TAC LS mod. It will do EC processing for DeepFreezer parts that
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are on unloaded vessels (not the active vessel). You can turn it off in the Difficulty settings. It also does unloaded EC production for all vessels.

Distribution/GameData/REPOSoftTech/DeepFreeze/DeepFreezeContinued.version

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"NAME":"DeepFreeze Continued...",
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"URL":"http://ksp-avc.cybutek.net/version.php?id=183",
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"DOWNLOAD":"http://spacedock.info/mod/142/DeepFreeze%20Continued...",
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"VERSION":{"MAJOR":0,"MINOR":26,"PATCH":0,"BUILD":0},
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"KSP_VERSION":{"MAJOR":1,"MINOR":7,"PATCH":2},
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"KSP_VERSION_MIN":{"MAJOR":1,"MINOR":7,"PATCH":0},
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"KSP_VERSION_MAX":{"MAJOR":1,"MINOR":7,"PATCH":99}
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"VERSION":{"MAJOR":0,"MINOR":27,"PATCH":0,"BUILD":0},
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"KSP_VERSION":{"MAJOR":1,"MINOR":8,"PATCH":0},
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"KSP_VERSION_MIN":{"MAJOR":1,"MINOR":8,"PATCH":0},
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"KSP_VERSION_MAX":{"MAJOR":1,"MINOR":8,"PATCH":99}
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}
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Source/DeepFreeze.csproj

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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>DeepFreeze</RootNamespace>
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<AssemblyName>DeepFreeze</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<WarningLevel>4</WarningLevel>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\KSPDLLs\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>..\..\KSPDLLs\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>..\..\KSPDLLs\UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\KSPDLLs\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule">
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<HintPath>..\..\KSPDLLs\UnityEngine.ImageConversionModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\..\KSPDLLs\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>..\..\KSPDLLs\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>..\..\KSPDLLs\UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\KSPDLLs\UnityEngine.UI.dll</HintPath>

Source/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.26.0.0")]
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[assembly: AssemblyFileVersion("0.26.0.0")]
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[assembly: KSPAssembly("DeepFreeze", 0, 25)]
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[assembly: AssemblyVersion("0.27.0.0")]
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[assembly: AssemblyFileVersion("0.27.0.0")]
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[assembly: KSPAssembly("DeepFreeze", 0, 28)]

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