Skip to content

Commit 0d59935

Browse files
authored
Update README.md
Fixed typo
1 parent d2c29ad commit 0d59935

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

README.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -28,6 +28,6 @@ Also, unlike the traditional Unity methods, there are also overloaded versions o
2828

2929
## How do I use this?
3030

31-
It's as simple as dropping either the script file or `.dll` into your project window and replacing any calls to `Debug.` (or `UnityEngine.Debug.`) with `InternalDebug.` (or `Utilities.InternaDebug.` if you don't include the namespace). The arguments have been left as-is, with any additions being made as overloads, so nothing should need to change about your current project set up at all.
31+
It's as simple as dropping either the script file or `.dll` into your project window and replacing any calls to `Debug.` (or `UnityEngine.Debug.`) with `InternalDebug.` (or `Utilities.InternalDebug.` if you don't include the namespace). The arguments have been left as-is, with any additions being made as overloads, so nothing should need to change about your current project set up at all.
3232

3333
## Enjoy!

0 commit comments

Comments
 (0)