From 4e0fae7c90017a0a6d58b3166458f1147e3aa173 Mon Sep 17 00:00:00 2001 From: pmh5050 <38609785+pmh5050@users.noreply.github.com> Date: Wed, 28 Jun 2023 20:43:19 +0900 Subject: [PATCH] typo correction --- .../9.2.geometry_shader_exploding/geometry_shader_exploding.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/4.advanced_opengl/9.2.geometry_shader_exploding/geometry_shader_exploding.cpp b/src/4.advanced_opengl/9.2.geometry_shader_exploding/geometry_shader_exploding.cpp index f735cff8d..f1d00f99c 100644 --- a/src/4.advanced_opengl/9.2.geometry_shader_exploding/geometry_shader_exploding.cpp +++ b/src/4.advanced_opengl/9.2.geometry_shader_exploding/geometry_shader_exploding.cpp @@ -103,7 +103,7 @@ int main() // configure transformation matrices glm::mat4 projection = glm::perspective(glm::radians(45.0f), (float)SCR_WIDTH / (float)SCR_HEIGHT, 1.0f, 100.0f); - glm::mat4 view = camera.GetViewMatrix();; + glm::mat4 view = camera.GetViewMatrix(); glm::mat4 model = glm::mat4(1.0f); shader.use(); shader.setMat4("projection", projection);