After a year and change of usage, it seems like reputation as currently envisioned is too restrictive. A number of suggestions have been made about how to make reputation more flexible. After a call with Jack, Raul, and Arren, here is the proposal to move forward:
After a year and change of usage, it seems like reputation as currently envisioned is too restrictive. A number of suggestions have been made about how to make reputation more flexible. After a call with Jack, Raul, and Arren, here is the proposal to move forward:
Introduce the ability to set a "reputation rate" for any token, not just the native token, e.g. payments in DAI could give reputation at a rate of 2:1, while payments in CLNY would give reputation at a rate of 1:1. The default setting would be native token at 1:1, and all other tokens at 1:0.
Introduce a per-domain scalar which scales the reputation earned in that domain. If a domain scalar is not set, the domain inherits the scalar from the parent.
In extraordinary circumstances, a colony should be able to edit the reputation earned by a payment to an arbitrary amount. It may be possible to implement this using the
payoutScalar, or may require creating an additional motion.Remove ability to give bonus reputation using the expenditure's
payoutScalarAllow variable decay rate for colonies