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Strange behavior of objects from physics. Very high frequency oscillation. #602

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ch3ll0v3k opened this issue Dec 23, 2024 · 0 comments

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ch3ll0v3k commented Dec 23, 2024

Cargo.toml

[package]
name = "demo-01"
version = "0.1.0"
edition = "2021"

[dependencies]

bevy = { version = "0.15.0" }
bevy_dev_tools = "0.15.0"
bevy_window = "0.15.0"
bevy_diagnostic = "0.15.0"
avian3d = { git = "https://github.com/Jondolf/avian", branch = "main" }

# bevy = { version = "0.14.2" }
# bevy_dev_tools = "0.14.2"
# bevy_window = "0.14.2"
# bevy_diagnostic = "0.14.2"
# avian3d = "0.1"

noise = "0.9.0"
wgpu = "23.0.1"
tracing = "0.1.41"


[profile.dev]
opt-level = 1

[profile.dev.package."*"]
opt-level = 3

[profile.release]
debug = false
opt-level = 3

# [profile.release]
# lto = true
# opt-level = 3
# codegen-units = 1
# incremental = false

# [workspace]
# resolver = "2"

System:

lsb_release -a
  No LSB modules are available.
  Distributor ID:	Debian
  Description:	Debian GNU/Linux 12 (bookworm)
  Release:	12
  Codename:	bookworm

uname -a
  Linux toor-abi 6.1.0-28-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.119-1 (2024-11-22) x86_64 GNU/Linux

rustc --version
  rustc 1.83.0 (90b35a623 2024-11-26)

cargo --version
  cargo 1.83.0 (5ffbef321 2024-10-29)

get_defaul_physic_debug_params

pub fn get_defaul_physic_debug_params() -> DebugRender {
  if ALLOWED_DEBUG_PHYSICS {
    DebugRender::default()
      .with_collider_color(Color::srgb(1.0, 255.0, 1.0))
      .with_axes(Vec3::new(2.0, 2.0, 2.0))
      .with_aabb_color(Color::srgb(255.0, 0.0, 0.0))
  } else {
    DebugRender::none()
  }
}
fn startup(
  mut commands: Commands,
  mut meshes: ResMut<Assets<Mesh>>,
  mut materials: ResMut<Assets<StandardMaterial>>
) {
  commands.spawn((
    RigidBody::Dynamic,
    // Collider::sphere(1.65),
    Collider::sphere(2.0),
    // CollisionMargin(COLLISION_MARGIN * 10.0),
    Transform::from_xyz(-20.0, 20.0, 20.0).looking_at(Vec3::ZERO, Vec3::ZERO),
    Mesh3d(meshes.add(Sphere::new(2.0))),
    MeshMaterial3d(materials.add(Color::srgb_u8(255, 40, 40))),
    // AngularVelocity(Vec3::new(2.5, 3.5, 1.5)),
    Mass(10.0),
    get_defaul_physic_debug_params(),
    AnyObject,
  ));

  // ...
}

little demo of the issue it self

https://www.youtube.com/watch?v=8Ep7YQqz2c8

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