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I was wondering if it was possible to use Avian2D's mesh picking plugin while sorting pickable meshes by the Z value of their global transform so that the "visible" object is picked in case of overlaps. in my case I often have entities with colliders "on top of" each other.
Of course I believe I could just use bevy's built in mesh picker plugin for this case, but it would be cool if Avian also supported this :)
The text was updated successfully, but these errors were encountered:
Hello,
I was wondering if it was possible to use Avian2D's mesh picking plugin while sorting pickable meshes by the Z value of their global transform so that the "visible" object is picked in case of overlaps. in my case I often have entities with colliders "on top of" each other.
Of course I believe I could just use bevy's built in mesh picker plugin for this case, but it would be cool if Avian also supported this :)
The text was updated successfully, but these errors were encountered: