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- Body mouseover names should now be localized correctly.
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- RSS flares updated, courtesy PhineasFreak.
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v1.9.0 (26 May 2017)
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## v1.9.0 (26 May 2017)
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- Recompiled against KSP release v1.3.0
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---
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v1.8.1 (20 October 2016)
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## v1.8.1 (20 October 2016)
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- Fix potential exceptions related to the Blizzy Toolbar interface (thanks to Kerbas-ad-astra).
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- De-Linq the rest of DOE.
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v1.8.0 (11 October 2016)
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## v1.8.0 (11 October 2016)
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- Recompiled against KSP release v1.2.0
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---
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v1.7.2 (23 June 2016)
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## v1.7.2 (23 June 2016)
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- Moved settings.cfg to PluginData to play better with ModuleManager.
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- Added some try/catch to deal with unexpected missing vessels triggering exceptions.
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v1.7.1 (28 April 2016)
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## v1.7.1 (28 April 2016)
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- Fixed color conversion that made vessel flares black instead of white. Issue #30.
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v1.7.0 (19 Apr 2016)
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## v1.7.0 (19 Apr 2016)
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- Changed default planet flare saturation to 100%. Issue #25.
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- Flares behind the sun should no longer show up in front of the sun. Issue #26.
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- Recompiled for KSP 1.1. Issue #27, #28.
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- Changed the way dimming is applied to flares.
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- Fixed GUI layout glitch when sliders for percentages reach 100%.
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v1.6.4 (21 November 2015)
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## v1.6.4 (21 November 2015)
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- Recompiled for KSP 1.0.5. Guess 1.6.3 wasn't quite compatible after all. Issue #23.
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v1.6.3 (15 October 2015)
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## v1.6.3 (15 October 2015)
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- Fix for ghost flares that appear when flare rendering is disabled. Issue #21.
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---
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v1.6.2 (9 October 2015)
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## v1.6.2 (9 October 2015)
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- Fix for a nullref exception in VesselDraw with craft that have fixed solar panels, courtesy taniwha.
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---
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v1.6.1 (21 August 2015)
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## v1.6.1 (21 August 2015)
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- Tweaks to body flare rendering to reduce the amount of unchanging data being stored by the mod and queried every update.
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- Changed computation of a constant used for flare brightness to allow for Kerbin being a child of something other than Kerbol (for instance, with the New Horizons mod). Courtesy forum user Tynrael.
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v1.6.0 (July 23, 2015)
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## v1.6.0 (July 23, 2015)
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- Finally fixed vessel flare positions.
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- Changed equation used to determine vessel flare brightness so smaller satellites will be visible.
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- Internal code changes to eliminate some redundant updates.
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v1.5.7 (July 8, 2015)
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## v1.5.7 (July 8, 2015)
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- NullReferenceException in FlareDraw.OnDestroy has been fixed.
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- Sky dimming has changed again. Flares are dimmed less aggressively, particularly for very low max brightness settings.
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- The flare model's texture was resized and converted to .dds. If you are installing over an existing DOE, please make sure to delete GameData/DistantObject/Flare/model000.png
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v1.5.6 (June 27, 2015)
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## v1.5.6 (June 27, 2015)
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- Big flares appearing for small/dim worlds is fixed. Issue #16.
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- A few changes to hopefully reduce memory footprint when some features are not used.
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- Sky dimming has been changed: Updates are shown immediately when "Apply" is pressed. Sky dimming now affects Tracking Station and Space Center views. Planet dimming near the sun has been tweaked.
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v1.5.5 (May 2, 2015)
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## v1.5.5 (May 2, 2015)
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- Option to show config button only in Space Center view (Gribbleshnibit8View).
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- Labels for worlds that are not visible (such as blocked by a nearby world) no longer show up.
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- Some assorted tweaks in an effort to deal with a couple of other bugs.
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- Ghost flares should be fixed.
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v1.5.4 (April 29, 2015)
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## v1.5.4 (April 29, 2015)
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- Fix the App Launcher extra icon bug (Issue #12)
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v1.5.3 (April 27, 2015)
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## v1.5.3 (April 27, 2015)
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- KSP 1.0 compatibility release
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v1.5.2 (February 15, 2015)
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## v1.5.2 (February 15, 2015)
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- Fixed flares rendering when their world is rendered (eg, Minmus and its flare rendering at the same time).
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- Internal reorganization of the flare management code to make it less costly to execute, and easier to change.
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v1.5.1 (December 21, 2014)
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## v1.5.1 (December 21, 2014)
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- Removed requirement for blizzy's Toolbar being installed.
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v1.5.0 (December 21, 2014)
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## v1.5.0 (December 21, 2014)
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- Disable flare rendering in MapView, since flare positions are completely wrong.
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- Add support for stock KSP Toolbar (AppLauncher).
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v1.4.2 (December 11, 2014)
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## v1.4.2 (December 11, 2014)
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- Move vessel flares back to camera layer 0 to reduce their displacement as a temporary workaround for Issue #3 (MOARdV)
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- Fix flare drawing so it works with the CactEye telescope mod (Raven45)
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v1.4.1
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## v1.4.1
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- Fix skybox max brightness not being read (Issue #1)
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----
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v1.4 (November 2, 2014) Distant Object Enhancement bis
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## v1.4 (November 2, 2014) Distant Object Enhancement bis
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- 0.25 compatibility
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- Fix potential NULL reference exceptions when vessels are destroyed fixed (Anatid)
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