Releases: KSPModStewards/SystemHeat
Releases · KSPModStewards/SystemHeat
SystemHeat 0.3.3
- Fixed fission reactor Manual mode showing both on and off buttons at game start
- Fixed fission reactors still generating power/working when they were full of waste
- Fixed fission reactors that didn't generate electricity not generating waste
- Added emergency shutdown message to fission reactors when safety temp is exceeded.
- Added Hibernate On Warp control to fission reactors: if activated, an enabled reactor will turn off when the ship goes on rails. It will reactivate when the ship goes off rails.
- Fixed a bug in loop integration that could cause strange behaviour below norminal temperatures
SystemHeat 0.3.2
- Heat Control radiator names are now adjusted when installed to match their SystemHeat capacities
- Couple of UI text fixes
- Fixed Heat Exchanger PartInfo being blank
- Fixed a couple of harmless but annoying NREs
SystemHeat 0.3.1
- Adjusted radiator masses (some errors before)
- Tweaks to the Refuel system
- Fixes to the Fission Engine patches
SystemHeat 0.3.0
- Pushed to KSP 1.11
- Improved Repair feature for fission reactors: now requires EVA repair kits. More kits needed for larger reactors
- Improved Refuel feature for fission reactors: now needs Kerbals to equip the Nuclear Fuel Container EVA part, and for them to collect fuel from containers to store in reactors
- Added Nuclear fuel container cargo part for working with fission engines/reactors
SystemHeat 0.2.3
- Updates to Chinese localization (TerrestrisYE)
- Fixed a number of changes from last update not actually being included :|
- Added generic harvester, converter patches from toric5
- Normalized drill thermal efficiencies
- Hid heat sink part.
SystemHeat 0.2.2
- Corrected NFE Nuclear Recycler Uranium Extractor patch not working
- Fixed production ratios not working correctly overall
- Changed systemPower key in ModuleSystemHeatHarvester and ModuleSystemHeatConverter to a float
- Improved exception handling and debugging overall
SystemHeat 0.2.1
- Corrected NFE Nuclear Recycler Uranium Extractor patch not working
- Fixed production ratios not working correctly overall
- Changed systemPower key in ModuleSystemHeatHarvester and ModuleSystemHeatConverter to a float
- Improved exception handling and debugging overall
SystemHeat 0.2.0
- Added Chinese localization (TerrestrisYE)
- Added additional converter patches, including NF Electrical, NF Propulsion, CryoTanks (TerrestrisYE)
- Halved the radiating capacity of all high temperature and microchannel radiators BUT halved their mass.
- Added some better handling for parts that have underscores in their part internal names
- Localized ModuleSystemHeatEngine
- Injected system heat parameters into PartInfo blocks for ModuleResourceConverter and ModuleResourceHarvester
- Worked on normalizing PartInfo blocks for System Heat modules in terminology and look and feel
- Increased the amount of coolant in the coolant tank part by 5x
SystemHeat 0.1.5
- Added manual control mode to Fission Reactors
- Added Heat Control wraparound radiators to radiator patch
- Added some background improvements to Converter and Harvester adapter modules
- Fixed wrong target temperature for some radiators
SystemHeat 0.1.4
- Fixed Generation and Rejection values in the overlay being reversed
- Fixed Reactor control panel on/off toggle firing events when on/off toggle in the PAW was fired