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Merge pull request #78 from post-kerbin-mining-corporation/dev
Release 0.6.5
2 parents 4468c47 + 3e28a58 commit be632a2

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GameData/Waterfall/Versioning/Waterfall.version

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{
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"MAJOR":0,
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"MINOR":6,
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"PATCH":4,
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"PATCH":5,
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"BUILD":0
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},
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"KSP_VERSION":

Source/Waterfall/WaterfallData.cs

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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using System.IO;
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using UnityEngine;
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namespace Waterfall
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{
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/// <summary>
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/// Class to load shaders and config level data for the mod.
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/// </summary>
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[KSPAddon(KSPAddon.Startup.Instantly, false)]
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public class WaterfallData: MonoBehaviour
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{
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public class WaterfallData : MonoBehaviour
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{
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public bool FirstLoad = true;
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public static WaterfallData Instance { get; private set; }
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Instance = this;
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}
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protected void Start()
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public static void ModuleManagerPostLoad()
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{
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WaterfallParticleLoader.LoadParticles();
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ShaderLoader.LoadShaders();
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ShaderLoader.LoadShaderProperties();
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WaterfallTemplates.LoadTemplates();
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}
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}
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}

changelog.txt

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v0.6.5
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------
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- Resolved an issue that would cause waterfall data items (templates, etc) to be unpatchable with Module Manager (thanks al2me6!)
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v0.6.4
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------
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- Added a ThrustController controller which keys off engine normalized thrust

readme.txt

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===============
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Waterfall 0.6.4
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Waterfall 0.6.5
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===============
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Waterfall is a mod for Kerbal Space Program that provides a cool new way to create and drive engine effects for smooth rocket plumes. It has

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