+ DocumentSource.DOJO_DOCS: "Dojo Documentation. For building onchain games and autonomous worlds using the Dojo framework: entity component system (ECS) patterns, world contracts, models, systems, events, indexing with Torii (GraphQL API, entity subscriptions, real-time state synchronization), SDKs and client libraries including dojo.js (TypeScript/JavaScript integration, entity queries, world interactions), Rust SDK (torii-client, world state queries, account management, transaction execution, real-time subscriptions), dojo.c (C bindings for native integrations, WASM32 support), dojo.unity (Unity C# SDK with codegen plugin, World Manager), dojo.godot (Godot integration with live testnet demos), Telegram bot SDK (@dojoengine packages), support for Unreal Engine modules, Sozo CLI tool (build, migration, deployment), Katana devnet, game development patterns on Starknet.",
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