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version with updated docs
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ingesters/bun.lock

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{
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"lockfileVersion": 1,
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"configVersion": 0,
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"workspaces": {
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"": {
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"name": "cairo-coder-ingester",

python/src/cairo_coder/dspy/query_processor.py

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DocumentSource.SCARB_DOCS: "Scarb Documentation. For using the Scarb package manager: building, compiling, generating compilation artifacts, managing dependencies, configuration of Scarb.toml.",
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DocumentSource.STARKNET_JS: "StarknetJS Documentation. For using the StarknetJS library: interacting with Starknet contracts, (calls and transactions), deploying Starknet contracts, front-end APIs, javascript integration examples, guides, tutorials and general JS/TS documentation for starknet.",
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DocumentSource.STARKNET_BLOG: "Starknet Blog Documentation. For latest Starknet updates, announcements, feature releases, ecosystem developments, integration guides, and community updates. Useful for understanding recent Starknet innovations, new tools, partnerships, and protocol enhancements.",
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DocumentSource.DOJO_DOCS: "Dojo Documentation. For building onchain games and autonomous worlds using the Dojo framework: entity component system (ECS) patterns, world contracts, models, systems, events, indexing, client libraries (dojo.js, torii), deployment, and game development patterns on Starknet.",
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DocumentSource.DOJO_DOCS: "Dojo Documentation. For building onchain games and autonomous worlds using the Dojo framework: entity component system (ECS) patterns, world contracts, models, systems, events, indexing with Torii (GraphQL API, entity subscriptions, real-time state synchronization), SDKs and client libraries including dojo.js (TypeScript/JavaScript integration, entity queries, world interactions), Rust SDK (torii-client, world state queries, account management, transaction execution, real-time subscriptions), dojo.c (C bindings for native integrations, WASM32 support), dojo.unity (Unity C# SDK with codegen plugin, World Manager), dojo.godot (Godot integration with live testnet demos), Telegram bot SDK (@dojoengine packages), support for Unreal Engine modules, Sozo CLI tool (build, migration, deployment), Katana devnet, game development patterns on Starknet.",
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}
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# Ensure all DocumentSource variants are covered

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