Skip to content

preprocessor directives for jsx,tsx,js,ts,html,css,vue and more

License

Notifications You must be signed in to change notification settings

KeJunMao/unplugin-preprocessor-directives

Folders and files

NameName
Last commit message
Last commit date

Latest commit

667aca0 · Jan 29, 2024

History

60 Commits
Sep 6, 2023
Jan 21, 2024
Sep 6, 2023
Jan 21, 2024
Jan 21, 2024
Sep 5, 2023
Jan 27, 2024
Jan 21, 2024
Sep 5, 2023
Sep 5, 2023
Sep 5, 2023
Jan 29, 2024
Jan 29, 2024
Jan 21, 2024
Jan 27, 2024
Jan 21, 2024
Sep 13, 2023
Jan 21, 2024
Sep 20, 2023

Repository files navigation

logo

unplugin-preprocessor-directives

npm version npm downloads github stars bundle License JSDocs

English | 简体中文

Important

If you like this project, please consider giving it a star ⭐️. Your support will help this project become a part of the unplugin organization!

Install

npm i unplugin-preprocessor-directives
Vite
// vite.config.ts
import PreprocessorDirectives from 'unplugin-preprocessor-directives/vite'

export default defineConfig({
  plugins: [
    PreprocessorDirectives({ /* options */ }),
  ],
})

Example: playground/


Rollup
// rollup.config.js
import PreprocessorDirectives from 'unplugin-preprocessor-directives/rollup'

export default {
  plugins: [
    PreprocessorDirectives({ /* options */ }),
  ],
}


Webpack
// webpack.config.js
module.exports = {
  /* ... */
  plugins: [
    require('unplugin-preprocessor-directives/webpack')({ /* options */ })
  ]
}


Nuxt
// nuxt.config.js
export default defineNuxtConfig({
  modules: [
    ['unplugin-preprocessor-directives/nuxt', { /* options */ }],
  ],
})

This module works for both Nuxt 2 and Nuxt Vite


Vue CLI
// vue.config.js
module.exports = {
  configureWebpack: {
    plugins: [
      require('unplugin-preprocessor-directives/webpack')({ /* options */ }),
    ],
  },
}


esbuild
// esbuild.config.js
import { build } from 'esbuild'
import PreprocessorDirectives from 'unplugin-preprocessor-directives/esbuild'

build({
  plugins: [PreprocessorDirectives()],
})


Rspack (⚠️ experimental)
// rspack.config.js
module.exports = {
  plugins: [
    require('unplugin-preprocessor-directives/rspack')({ /* options */ }),
  ],
}


Usage

Defining symbols

You use the following two preprocessor directives to define or undefine symbols for conditional compilation:

  • #define: Define a symbol.
  • #undef: Undefine a symbol.

You use #define to define a symbol. When you use the symbol as the expression that's passed to the #if directive, the expression will evaluate to true, as the following example shows:

// #define VERBOSE

// #if VERBOSE
console.log('Verbose output version')
// #endif

Conditional compilation

  • #if: Opens a conditional compilation, where code is compiled only if the specified symbol is defined and evaluated to true.
  • #elif: Closes the preceding conditional compilation and opens a new conditional compilation based on if the specified symbol is defined and evaluated to true.
  • #else: Closes the preceding conditional compilation and opens a new conditional compilation if the previous specified symbol isn't defined or evaluated to false.
  • #endif: Closes the preceding conditional compilation.

Note

By default, use vite's loadEnv function to load environment variables based on process.env.NODE_ENV and compile symbols as conditions.

// src/index.ts

// #if DEV
console.log('Debug version')
// #endif

// #if !MYTEST
console.log('MYTEST is not defined or false')
// #endif

You can use the operators == (equality) and != (inequality) to test for the bool values true or false. true means the symbol is defined. The statement #if DEBUG has the same meaning as #if (DEBUG == true). You can use the && (and), || (or), and ! (not) operators to evaluate whether multiple symbols have been defined. You can also group symbols and operators with parentheses.

class MyClass {
  constructor() {
    // #if (DEBUG && MYTEST)
    console.log('DEBUG and MYTEST are defined')
    // #elif (DEBUG==false && !MYTEST)
    console.log('DEBUG and MYTEST are not defined')
    // #endif
  }
}

Error and warning and info messages

You instruct the compiler to generate user-defined compiler errors and warnings and informational messages.

  • #error: Generates an error.
  • #warning: Generates a warning.
  • #info: Generates an informational message.
// #error this is an error message
// #warning this is a warning message
// #info this is an info message

Custom directive

You can used defineDirective to define your own directive.

Taking the built-in directive as an example:

export const MessageDirective = defineDirective<MessageToken, MessageStatement>(context => ({
  lex(comment) {
    return simpleMatchToken(comment, /#(error|warning|info)\s*(.*)/)
  },
  parse(token) {
    if (token.type === 'error' || token.type === 'warning' || token.type === 'info') {
      this.current++
      return {
        type: 'MessageStatement',
        kind: token.type,
        value: token.value,
      }
    }
  },
  transform(node) {
    if (node.type === 'MessageStatement') {
      switch (node.kind) {
        case 'error':
          context.logger.error(node.value, { timestamp: true })
          break
        case 'warning':
          context.logger.warn(node.value, { timestamp: true })
          break
        case 'info':
          context.logger.info(node.value, { timestamp: true })
          break
      }
      return createProgramNode()
    }
  },
  generate(node, comment) {
    if (node.type === 'MessageStatement' && comment)
      return `${comment.start} #${node.kind} ${node.value} ${comment.end}`
  },
}))

enforce: 'pre' | 'post'

Execution priority of directives

  • pre: Execute as early as possible
  • post: Execute as late as possible