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Feature Suggestion: Populate the map with enemies #13

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Your401kPlan opened this issue Aug 28, 2024 · 5 comments
Open

Feature Suggestion: Populate the map with enemies #13

Your401kPlan opened this issue Aug 28, 2024 · 5 comments
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@Your401kPlan
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I've been playing a lot of escapists with my group lately (thank you for the contributions you made to that by the way) and one of the things I've really admired about it is the amount of enemies on the map and the challenges of navigating around them. I think it would be really cool if we could have the option to populate the map with enemy roadblocks, patrols, or have locations similar to how escapists does. I understand since COE2 is on a lot of modded maps that getting NPC pathing and such may be difficult, so no worries if it's not possible.

@Kexanone Kexanone added the feature Adds a new feature label Sep 14, 2024
@Kexanone
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Kexanone commented Sep 14, 2024

Not possible with the current approach, since I had to restrict the sampling of position to the AOs for larger terrains for memory reasons.

@Your401kPlan
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Understandable, do you think it's possible to get to DRO esq population disparity using the AO system? I think you discussed the possibility of extending the AO or adding a second one at some point.

@Kexanone
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Adding additional AOs is covered by #1

@yannara
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yannara commented Jan 7, 2025

I think it would be enough if there would be random enemy vehicle movement or even just civilian random activity to make the map alive. I actually hate roadblocks everywhere in Reforger but it is my personal opinion :)

@Kexanone
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Kexanone commented Jan 8, 2025

even just civilian random activity

This is already a thing

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