@@ -4,6 +4,28 @@ All notable changes to this package will be documented in this file.
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The format is based on [ Keep a Changelog] ( http://keepachangelog.com/en/1.0.0/ )
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and this project adheres to [ Semantic Versioning] ( http://semver.org/spec/v2.0.0.html ) .
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+ ## [ 2.10.0-rc] - 2024-03-04
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+ - fix: GLTFRecorder issue where resulting animation would have linear interpolation for cases where a jump was expected
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+ - fix: GLTFSettings toolbar active index correctly stored in session now
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+ - fix: don't export empty buffers with length 0
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+ - fix: check for valid Humanoid avatar before export (#681 )
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+ - fix: work around SRP issue with invalid camera data in render passes affecting rough refractions
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+ - fix: issue when morph targets have varying normals and tangents data (#682 )
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+ - fix: prevent exception in earlier 2022.x versions with ` isDataSRGB ` not being available
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+ - fix: missing normalization checks for quantized accessor data (#693 )
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+ - fix: make sure topology are triangles for calculating normals/tangents (#133 )
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+ - fix: KTX2 textures were not checking for linear for "Fix All" importer button
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+ - fix: MAOS maps (combined metallic/ambient occlusion/roughness) were not exported correctly
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+ - fix: wrong accessor ` UBYTE ` > ` BYTE ` and ` BYTE ` > ` SBYTE ` conversion when reading data in some
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+ - fix: restore multithreading support and improve performance
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+ - feat: import plugin for ` EXT_mesh_gpu_instancing ` extension
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+ - feat: added blend shape frame weight import option for easier animation retargeting
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+ - feat: show failing filenames more clearly when exceptions occur during import
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+ - feat: add option to hide scene obj during loading in ` GLTFComponent `
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+ - feat: add import support for glTF ` LineLoop ` , ` TriangleStrip ` , ` TriangleFan ` topologies
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+ - feat: performance improvements in name resolution for importing files with many nodes
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+ - feat: performance improvements by using ` NativeArray ` and ` Mathematics ` types
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+
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## [ 2.9.1-rc] - 2024-02-16
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- fix: spritesheet animation keyframes should be constant
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- change: log warning if spritesheet used for animation contains only one image/sprite (currently all images must be part of the same spritesheet)
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