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CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [2.10.0-rc] - 2024-03-04
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- fix: GLTFRecorder issue where resulting animation would have linear interpolation for cases where a jump was expected
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- fix: GLTFSettings toolbar active index correctly stored in session now
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- fix: don't export empty buffers with length 0
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- fix: check for valid Humanoid avatar before export (#681)
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- fix: work around SRP issue with invalid camera data in render passes affecting rough refractions
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- fix: issue when morph targets have varying normals and tangents data (#682)
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- fix: prevent exception in earlier 2022.x versions with `isDataSRGB` not being available
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- fix: missing normalization checks for quantized accessor data (#693)
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- fix: make sure topology are triangles for calculating normals/tangents (#133)
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- fix: KTX2 textures were not checking for linear for "Fix All" importer button
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- fix: MAOS maps (combined metallic/ambient occlusion/roughness) were not exported correctly
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- fix: wrong accessor `UBYTE` > `BYTE` and `BYTE` > `SBYTE` conversion when reading data in some
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- fix: restore multithreading support and improve performance
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- feat: import plugin for `EXT_mesh_gpu_instancing` extension
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- feat: added blend shape frame weight import option for easier animation retargeting
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- feat: show failing filenames more clearly when exceptions occur during import
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- feat: add option to hide scene obj during loading in `GLTFComponent`
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- feat: add import support for glTF `LineLoop`, `TriangleStrip`, `TriangleFan` topologies
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- feat: performance improvements in name resolution for importing files with many nodes
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- feat: performance improvements by using `NativeArray` and `Mathematics` types
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## [2.9.1-rc] - 2024-02-16
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- fix: spritesheet animation keyframes should be constant
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- change: log warning if spritesheet used for animation contains only one image/sprite (currently all images must be part of the same spritesheet)

README.md

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## Installation
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You can install this package from the Needle Package Registry with this one-click installer:
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You can install this package from the Needle Package Registry with a one-click installer:
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1. Download [UnityGLTF Package Installer](http://package-installer.glitch.me/v1/installer/Needle/org.khronos.unitygltf?registry=https://packages.needle.tools)
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2. Drop the downloaded .unitypackage into Unity and follow the steps.
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You can install this package from git, compatible with UPM (Unity Package Manager).
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You can also install this package from git, compatible with UPM (Unity Package Manager).
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1. Open `Window > Package Manager`
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2. Click <kbd>+</kbd>
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3. Select <kbd>Add Package from git URL</kbd>
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### Import only
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- KHR_mesh_quantization
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- KHR_mesh_quantization (smaller buffers)
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- EXT_mesh_gpu_instancing (instance data)
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- KHR_draco_mesh_compression (requires [`com.unity.cloud.draco`](https://docs.unity3d.com/Packages/com.unity.cloud.draco@latest))
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- KHR_texture_basisu (requires [`com.unity.cloud.ktx`](https://docs.unity3d.com/Packages/com.unity.cloud.ktx@latest))
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- EXT_meshopt_compression (requires [`com.unity.meshopt.decompress`](https://docs.unity3d.com/Packages/com.unity.meshopt.decompress@latest))

package.json

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{
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"name": "org.khronos.unitygltf",
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"displayName": "UnityGLTF",
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"version": "2.9.1-rc",
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"version": "2.10.0-rc",
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"unity": "2020.3",
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"description": "Import and export glTF 2.0 assets, both in the editor and at runtime.",
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"repository": {

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