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Class
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import java.util.Random;
public class Main {
public static void main(String[] args) {
Die d6 = new Die(6); // 6 sided-die
Die d12 = new Die(12); // 12 sided-die
Die skullCrusher = new Die(20);
System.out.printf("Rolling %d sided die : %d\n", d6.getSides(), d6.roll());
System.out.printf("Rolling %d sided die : %d\n", d12.getSides(), d12.roll());
System.out.printf("Rolling %d sided die : %d\n", skullCrusher.getSides(), skullCrusher.roll());
}
}
/**
* Different sided die simulation
*/
final class Die {
private int _sides;
private int _value;
private Random _generator;
// this is the constructor, called when you "new" the class.
public Die(int sides) {
this._sides = sides;
this._generator = new Random();
this.roll(); // roll it so it gets a value.
}
// overload, to pass in an existing seed
public Die(int sides, int seed) {
this._sides = sides;
this._generator = new Random(seed);
this.roll(); // roll it so it gets a value.
}
// get the number of sides on the die
public int getSides() {
return _sides;
}
// change the number of sides on the die
public int setSides(int sides) {
this._sides = sides;
return _sides;
}
// simulates a dice roll
public int roll() {
_value = _generator.nextInt(_sides) + 1;
return _value;
}
// get value showing on die
public int getValue() {
return _value;
}
}