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Universal Time #52

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Kroc opened this issue Jan 15, 2019 · 0 comments
Open

Universal Time #52

Kroc opened this issue Jan 15, 2019 · 0 comments
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enhancement New feature or request gameplay-trading Hi, I'm selling these fine leather jackets menu Menu screens

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@Kroc
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Kroc commented Jan 15, 2019

Keeping track of passing time will be important for expanding the possibilities of missions. Some kind of "universe time" will be needed to give the current date/time in the universe, and track additional time such as time played, timed missions and other possibilities.

To what extent this "universe time" mimics real time and its format (Y/M/D/h/m/s) or some arbitrary format I leave to when I get to implementing the feature.

One possibility is that the time would only increase in meaningful amounts when using hyperspace (due to time-dilation), effectively making distance travelled the bigger effector of time-based factors.

Time-dilation could increase logarithmically / exponentially based on single-jump distance; ergo lots of small jumps may be "faster" than a couple of big jumps. This would balance out risk/reward factors by making several system hops the "fastest" route, but at the cost of more risk (more systems to pass through) and more real-time taken, vs. a big jump that would require less risk & real-time spent for lower rewards.

  • Certain trade goods could have an expiry age (e.g. food), where more money is netted for quick deliveries
  • Radioactives will eventually go inert, possibly turning them into something more, or less, valuable depending on where you sell them
@Kroc Kroc added enhancement New feature or request gameplay-trading Hi, I'm selling these fine leather jackets menu Menu screens labels Jan 15, 2019
@Kroc Kroc mentioned this issue Jan 15, 2019
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Labels
enhancement New feature or request gameplay-trading Hi, I'm selling these fine leather jackets menu Menu screens
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