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Seems to be a bug in Fight.Create #432

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Kromster80 opened this issue Dec 8, 2017 · 0 comments
Open

Seems to be a bug in Fight.Create #432

Kromster80 opened this issue Dec 8, 2017 · 0 comments

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@Kromster80
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in constructor we do
if KMStepIsDiag(fUnit.GetPosition, fOpponent.GetPosition) and not TKMUnitWarrior(fUnit).IsRanged then
IncVertex(fUnit.GetPosition, fOpponent.GetPosition);
without checking if it's already in use

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