From 05e53989a5584220474fdfa709e72e8e2ec2f20d Mon Sep 17 00:00:00 2001 From: viniciusdeliz Date: Mon, 21 Jul 2025 21:36:22 -0300 Subject: [PATCH] fix: TICO image path in game-engine/index.md --- docs/game-engine/index.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/game-engine/index.md b/docs/game-engine/index.md index 489adcd..2f03567 100644 --- a/docs/game-engine/index.md +++ b/docs/game-engine/index.md @@ -37,7 +37,8 @@ LBA uses the same flat polygons but added the implementation of Gouraud Shading LBA2 and TICO had another enhancement by adding texture mapping to their 3d model formats. -![LBA2 3d model]({{ site.baseurl }}/assets/lba2-model.png) ![TICO 3d models](/assets/tico.jpg) +![LBA2 3d model]({{ site.baseurl }}/assets/lba2-model.png) +![TICO 3d models]({{ site.baseurl }}/assets/tico.jpg) LBA2 also used the models for the outside 3d scenes, which had a further improvement from isometric only scenes in from LBA1.