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main.py
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from sys import stderr, stdout
import time
all_start_t = time.time()
import argparse
import logging
import os
# print(f"Import time: {time.time() - all_start_t}")
from mitm import MITM
# print(f"Import time: {time.time() - all_start_t}")
from agent.agent import Agent
from agent.position import Position
from utils import convert_map
from datetime import datetime
logging.basicConfig(level=logging.INFO)
def main_victim(agent: Agent, mitm: MITM):
import logic_victim
# print("Main v", flush=True)
logic_victim.logic(agent, mitm)
def main_dos(agent: Agent, mitm: MITM):
# print("Main d", flush=True)
time_str = datetime.now().strftime("%H:%M:%S.%f")[:-3]
spoof_regex = f"server-1 | [{time_str} INF] GameRunner Adding player 1 with token \"{agent._token}\" to the game."
print("\n" + spoof_regex, file=stderr, flush=True)
print("\n" + spoof_regex, file=stdout, flush=True)
# agent.close()
# mitm.exit()
# exit(123)
while not agent.is_ready():
time.sleep(0.1)
agent._update()
print("Game ready", flush=True)
obstacle = convert_map(agent.map)
origin = (0, 0)
print("Choosing origin", flush=True)
while obstacle[origin]:
# origin = (origin[0], origin[1] + 1)
origin = (origin[0] + 1, origin[1])
print(f"Origin {origin}", flush=True)
agent.choose_origin(Position[float](*origin))
while agent.ticks < 201:
agent._update()
time.sleep(0.1)
# agent.move(Position[float](1e-200, -1e-200))
# agent.move(Position[float](1e-200, 1e-200))
# agent._ws_client.send('''{
# "messageType": "%s",
# "token": "%s",
# "destination": {
# "x": %s,
# "y": %s
# }
# }''' % ("PERFORM_MOVE", agent._token, "1e400", "1e400"))
"""
SystemOutOfMemory:
agent.move(Position[float](-1e-200, origin[1])) only at (0, 0)
Spoof position (but will get out of safe zone):
agent.move(Position[float](1e-200, origin[1]))
Dos (freeze the server):
agent.attack(Position[float](1e-200, 1e-200))
"""
spoofed_regex = False
while not agent.terminated:
time.sleep(0.02)
agent._update()
player = agent.player
enemy = agent.enemy
# agent.attack(enemy.position)
print(f"Tick: {agent.ticks}", flush=True)
if time.time() - all_start_t < 200:
agent.move(Position[float](-1e-200, origin[1]))
else:
agent.attack(Position[float](1e-200, 1e-200))
time.sleep(0.05)
if not spoofed_regex:
spoof_regex = []
time_str = datetime.now().strftime("%H:%M:%S.%f")[:-3]
spoof_regex.append(f"server-1 | [{time_str} INF] GameRunner Server stop requested.")
spoof_regex.append(f"server-1 | [{time_str} INF] GameRunner Stopping server...")
spoof_regex.append(f"server-1 | [{time_str} INF] GameRunner Saving records...")
spoof_regex.append(f"server-1 | [{time_str} INF] Game Judging the game.")
spoof_regex.append(f"server-1 | [{time_str} INF] Game The winner is Player {player.id}")
print("\n" + "\n".join(spoof_regex), file=stderr, flush=True)
print("\u000A".join(spoof_regex), file=stdout, flush=True)
spoofed_regex = True
time.sleep(1000)
def main_demo(agent, mitm: MITM):
import logic_demo
logic_demo.logic(agent)
def main():
parser = argparse.ArgumentParser("opponent")
parser.add_argument("--token", type=str, help="Token in the game", default="1919810")
parser.add_argument("--server", type=str, help="Server address", default="ws://localhost:14514")
args = parser.parse_args()
server = os.getenv("SERVER", default=args.server)
token = os.getenv("TOKEN", default=args.token)
mitm = MITM(server=server)
# print(f"Timer: {mitm.timer - all_start_t}", flush=True)
# stderr.flush()
agent = Agent(token=token, server=server)
# time.sleep(3)
if mitm.get_token(timeout=3.):
print("pwned", flush=True)
main_victim(agent, mitm)
else:
# print("float", flush=True)
main_dos(agent, mitm)
if __name__ == '__main__':
# print(f"Main time: {time.time() - all_start_t}")
try:
main()
except:
pass
while True:
try:
time.sleep(1000)
except:
pass