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sometimes i initialize the session the same way as the readme, and the ui hangs.
i checked the stack, and its in the [_captureSession addOutput:videoOutput]; line, in GPUImageVideoCamera.m.
if i surround that addOutput: in dispatch_async(dispatch_get_current_queue(), ^{ and }); it works.
how can i avoid that? is it something with the main thread?
The text was updated successfully, but these errors were encountered:
sometimes i initialize the session the same way as the readme, and the ui hangs.
i checked the stack, and its in the
[_captureSession addOutput:videoOutput];
line, inGPUImageVideoCamera.m
.if i surround that
addOutput:
indispatch_async(dispatch_get_current_queue(), ^{
and});
it works.how can i avoid that? is it something with the main thread?
The text was updated successfully, but these errors were encountered: