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If calling this method within a NSTimer the app is crashing with: Tried to overrelease a framebuffer, did you forget to call -useNextFrameForImageCapture before using -imageFromCurrentFramebuffer?
File: GPUImageFramebuffer.m, Line: 269
Code: func createScreenShot() { DispatchQueue.main.async { if let screeny = self.session.currentImage { // do something else here self.currentScreen.image = screeny; } } }
May I missing something?
The text was updated successfully, but these errors were encountered:
If calling this method within a NSTimer the app is crashing with: Tried to overrelease a framebuffer, did you forget to call -useNextFrameForImageCapture before using -imageFromCurrentFramebuffer?
File: GPUImageFramebuffer.m, Line: 269
Code:
func createScreenShot() { DispatchQueue.main.async { if let screeny = self.session.currentImage { // do something else here self.currentScreen.image = screeny; } } }
May I missing something?
The text was updated successfully, but these errors were encountered: