This is waiting on 1.13 and the command refactor as we would have to recreate a lot of them then anyways. **MC Commands To Implement** --- - [ ] /advancement - [ ] /blockdata - [ ] /clear - [ ] /clone - - [ ] /debug idk - [ ] /defaultgamemode - [ ] /effect - [ ] /enchant - [ ] /entitydata - [ ] /execute - [ ] /fill - [ ] /function - Functions are complicated - [ ] /give - [ ] /locate - We need to make this better than Minecraft's - [ ] /recipe - [ ] /reload - Can reload more than loot tables, advancements, and functions. Possibly lantern configs - [ ] /replaceitem - [ ] /save-all - Is this necessary? - [ ] /save-on and /save-off - Kind of strange. Low priority - [ ] /setblock - [ ] /setmaxplayers - This is a PE only feature, maybe we should add it as a rule? Or is it somewhere already? - [ ] /spawnpoint - [ ] /spreadplayers - This command is cool - [ ] /stats - [ ] /summon - [ ] /tellraw - Not sure how useful this is - [ ] /testfor These test for commands are strange - [ ] /testforblock - [ ] /testforblocks - [ ] /trigger - [ ] ~~/wsserver - Okay this is PE only but could be interesting to implement~~ Is client side or for proxies (velocity, bungeecoord) - [ ] /xp **Sponge/Other Commands To Implement** --- - [ ] /get-data - [ ] /spawn - Makes sense to spawn the other spawn commands - [ ] /lantern version - [ ] /lantern plugin list - Not sure how to set up this and the other plugin commands - [ ] /lantern plugin info - [ ] /lantern plugin reload - [ ] /lantern plugin reloadall - [ ] /lantern timings - [ ] /lantern info/chunk/etc
This is waiting on 1.13 and the command refactor as we would have to recreate a lot of them then anyways.
MC Commands To Implement
/advancement
/blockdata
/clear
/clone -
/debug idk
/defaultgamemode
/effect
/enchant
/entitydata
/execute
/fill
/function - Functions are complicated
/give
/locate - We need to make this better than Minecraft's
/recipe
/reload - Can reload more than loot tables, advancements, and functions. Possibly lantern configs
/replaceitem
/save-all - Is this necessary?
/save-on and /save-off - Kind of strange. Low priority
/setblock
/setmaxplayers - This is a PE only feature, maybe we should add it as a rule? Or is it somewhere already?
/spawnpoint
/spreadplayers - This command is cool
/stats
/summon
/tellraw - Not sure how useful this is
/testfor These test for commands are strange
/testforblock
/testforblocks
/trigger
/wsserver - Okay this is PE only but could be interesting to implementIs client side or for proxies (velocity, bungeecoord)/xp
Sponge/Other Commands To Implement
/get-data
/spawn - Makes sense to spawn the other spawn commands
/lantern version
/lantern plugin list - Not sure how to set up this and the other plugin commands
/lantern plugin info
/lantern plugin reload
/lantern plugin reloadall
/lantern timings
/lantern info/chunk/etc