Commit c8e8a8a
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-update: rebuild base
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lines changed- Assets
- BuildReport/Scripts/Editor
- ReportData
- Utility
- CrystalFramework
- Octave3D World Builder
- Docs
- Editor
- Scripts
- Resources
- Scripts
- Actions And Queries
- Object Placement Box Stack Segment
- Object Placement Box Stack
- Object Selection
- Objects
- Prefab Categories
- Prefab Tags
- Prefabs
- Assets
- Configs
- Meshes
- Prefab Categories
- Prefabs
- Prefab Tags
- Camera
- Object Visibility
- View Volume
- Common
- File System
- Entities
- Entity Filters
- Named Entities
- Operations
- Extensions
- Input
- Shortcut Combos
- Inspector GUI
- Control Render Data
- EditorGUI
- Inspector GUIs
- Toolbars
- Views
- Actions Views
- Object Selection
- Entity Views
- Entity Filters
- Interaction
- Mirrors
- Objects
- Object Groups
- Object Layers
- Object Masks
- Object Placement
- Decor Paint
- Path
- Prefab Categories
- Prefab Tags
- Prefab Tag Database
- Prefabs
- Settings Views
- Configs
- GUI
- Interaction
- Mirrors
- Shapes
- Snapping
- Grid
- Objects
- Object Eraser
- Object Move
- Object Pivot Points
- Object Placement
- Block
- Decor Paint
- Path
- Tile Connections
- Point And Click
- Object Rotation
- Object Scale
- Object Selection
- Object Snapping
- Prefabs
- Transform
- Rotation
- Windows
- Interaction
- Mirrors
- Raycasting
- Shapes
- 2D
- 3D
- Snapping
- Grid
- Grid Cell
- Snap Surface
- Spatial Partitioning
- Bounding Volume Hierarchies
- Sphere Tree
- Game Object Tree
- Mesh Tree
- Spatial Trees
- Octree
- Math
- Box
- Mirroring
- Projectors
- Triangle
- XZOrientedQuad3D
- Messaging System
- Objects
- Object Colliders
- Object Eraser
- Operations
- Object Groups
- Object Layers
- Object Masks
- Object Pivot Points
- Object Placement
- Block
- Decor Paint
- Brush
- Stroke
- Object Placement Box Stack
- Object Placement Data
- Object Placement Guide
- Path
- Height Patterns
- Tile Connections
- Tile Connection Configurations
- Point And Click
- Object Rotation
- Object Scale
- Object Selection
- Operations
- Object Snapping
- Object Transform Sessions
- Random
- Rendering
- Coordinate System
- Gizmos API
- Grid
- Mirrors
- Objects
- Object Pivot Points
- Object Placement
- Block
- Path
- Object Selection
- Object Snapping
- Scene
- Scene Render Path
- Scene
- Scene Event Handling
- Drag And Drop
- Prefab Drop Data
- Prefab Drop Operations
- Serializable Collections
- Settings
- Model
- Configs
- GUI
- Interaction
- Mirrors
- Shapes
- Snapping
- Grid
- Objects
- Object Eraser
- Object Move
- Object Pivot Points
- Object Placement
- Block
- Decor Paint
- Path
- Tile Connections
- Point And Click
- Object Rotation
- Object Scale
- Object Selection
- Object Snapping
- Prefabs
- Scene
- Optimization
- Transform
- Rotation
- Singleton
- Tool Resources
- Meshes
- Textures
- Transform
- Coordinate System
- Transform Axis
- Transform Gizmos
- Transform Space
- Undo
- Textures
- GUI Textures
- Gizmo Activation Buttons
- Inspector GUI Selection Buttons
- Object Placement Mode Selection Buttons
- Object Selection Actions
- Tile Connection Buttons
- Plugins
- Android
- FirebaseApp.androidlib
- res
- values
- MaxMediationGoogle.androidlib
- Animancer/Internal/Core
- CW
- LeanCommon
- Examples
- Materials
- Meshes
- Prefabs
- Textures
- Extras
- Scripts
- Required
- Scripts
- LeanPool
- Examples
- Prefabs
- Scripts
- Extras
- Scripts
- Required
- Scripts
- LeanTouch
- Examples
- Materials
- Prefabs
- Scripts
- Textures
- Extras
- Scripts
- Required
- Scripts
- Demigiant/DOTweenPro/Editor
- IngameDebugConsole
- Android
- Editor
- Prefabs
- Scripts
- Commands
- Sprites
- Unused
- iOS
- RainbowAssets
- !Core
- RainbowFolders/Editor
- UniTask
- Editor
- Runtime
- CompilerServices
- External
- Addressables
- DOTween
- TextMeshPro
- Internal
- Linq
- UnityExtensions
- Triggers
- Resources
- StreamingAssets
- ThirdParty
- QHierarchy/Editor/Scripts/phelper
- TextMesh Pro/Resources/Fonts & Materials
- _Project
- Animation
- Player
- Audio
- Common
- Config
- Fonts
- Materials
- Guns
- PlayerSkins
- Prototype
- Models
- Prefabs
- Particle
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