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EquipBuffHunter.cs
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using System;
using Terraria;
using PathOfModifiers;
using PathOfModifiers.Affixes;
using Terraria.ID;
using Terraria.ModLoader.IO;
using System.IO;
namespace PathOfModifiersExample
{
public class EquipBuffHunter : Suffix
{
public override float weight => 9990.5f;
public override string addedText => "of the Hunter";
public override float addedTextWeight => 0.5f;
//Chance to get the hunter buff every tick.
public float chance;
public override bool CanBeRolled(PoMItem pomItem, Item item)
{
return
PoMItem.IsAnyArmor(item) ||
PoMItem.IsAccessory(item);
}
public override string GetTolltipText(Item item)
{
return $"Player can sometimes see enemies, {chance * 100}%";
}
public override void UpdateEquip(Item item, PoMPlayer player)
{
if (Main.rand.NextFloat(0, 1) < chance)
player.player.AddBuff(BuffID.Hunter, 30, false);
}
public override void ReforgePrice(Item item, ref int price)
{
price = (int)Math.Round(price * 0.4f * weight * chance);
}
public override void RollValue(bool rollTier = true)
{
chance = Main.rand.NextFloat(0, 0.03f);
}
//Save custom fields
public override void Save(TagCompound tag, Item item)
{
tag.Set("chance", chance);
}
//Load custom fields
public override void Load(TagCompound tag, Item item)
{
chance = tag.GetFloat("chance");
}
//Send custom fields in MP
public override void NetSend(Item item, BinaryWriter writer)
{
writer.Write(chance);
}
//Receive custom fields in MP
public override void NetReceive(Item item, BinaryReader reader)
{
chance = reader.ReadSingle();
}
//Clone the affix
public override Affix Clone()
{
EquipBuffHunter affix = (EquipBuffHunter)base.Clone();
affix.chance = chance;
return affix;
}
}
}