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I had this thought and create this issue now to share it.
My idea is that on the README of the editor could we share the overall benefits of the editor compared to a normal in-game GUI or any other system that may be used. F.e. what limitations a in-game GUI has compared to the editor, and perhaps vice-versa to keep it balanced (e.g. changes made are not instant and require the applyedits command to be executed)
The text was updated successfully, but these errors were encountered:
I had this thought and create this issue now to share it.
My idea is that on the README of the editor could we share the overall benefits of the editor compared to a normal in-game GUI or any other system that may be used. F.e. what limitations a in-game GUI has compared to the editor, and perhaps vice-versa to keep it balanced (e.g. changes made are not instant and require the applyedits command to be executed)
The text was updated successfully, but these errors were encountered: