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Velocity Engine

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This is a game engine made to roughly follow the development timeline of Quake (I may end up developing it further to the GoldSrc engine and beyond) by iterating though the versions of the id Tech engine. This project is simply to learn more about the inner workings of game engines and will likely not be used to make a game. Anyone may use it to make their own game however.


Engine Versions

> Wolfenstein 3D

  • Raycast rendering
  • Player movement
  • Better menu rendering
  • Enemy AI
  • Health system
  • Weapons

Doom

TODO: Make list

Quake

TODO: Make list


Screenshots

Screenshot