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Footsteps #3

@RoboMWM

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@RoboMWM

See https://minecraft.gamepedia.com/Sounds.json#Block_sound_categories for which blocks fit which categories.

  • Glass (includes ice, packed ice, glowstone, etc.)
  • Metal (iron/gold/etc. blocks?)
  • Stone (used for many other blocks, and is the default sound used for the above sounds)
  • Wood (includes mushroom blocks)
  • Cloth (Wool)
  • Grass (includes leaves, sponge, TNT)
  • Gravel (includes dirt, farmland, etc.)
  • Sand (probably includes soul sand)
  • Snow
  • Slimeblocks (currently uses slime mob effects)
  • Swimming
  • Ladders (default is ok)
  • Anvil (using metal)

Also, most mobs (excluding creepers and villagers) have their own footsteps.

Landing (Landing on a block and incurring/supposed to incur fall damage)

The presence mod just basically plays two sound files, with one of them being delayed by 50ms or so.

While it probably wouldn't cost too much (the above footstep sounds already take ~0.75MB) to add proper landing sounds (with formula from above), in the interest of saving as much space as possible, we may instead use the respective block place/break sounds.

  • Glass
  • Metal
  • Stone
  • Wood
  • Grass
  • Gravel
  • Sand
  • Snow
  • Swimming
  • Slimeblock
  • anvil

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