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StaticAvatars.plugin.js
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//META{"name":"staticAvatars"}*//
/*@cc_on
@if (@_jscript)
// Offer to self-install for clueless users that try to run this directly.
var shell = WScript.CreateObject("WScript.Shell");
var fs = new ActiveXObject("Scripting.FileSystemObject");
var pathPlugins = shell.ExpandEnvironmentStrings("%APPDATA%\\BetterDiscord\\plugins");
var pathSelf = WScript.ScriptFullName;
// Put the user at ease by addressing them in the first person
shell.Popup("It looks like you mistakenly tried to run me directly. (don't do that!)", 0, "I'm a plugin for BetterDiscord", 0x30);
if (fs.GetParentFolderName(pathSelf) === fs.GetAbsolutePathName(pathPlugins)) {
shell.Popup("I'm in the correct folder already.\nJust reload Discord with Ctrl+R.", 0, "I'm already installed", 0x40);
} else if (!fs.FolderExists(pathPlugins)) {
shell.Popup("I can't find the BetterDiscord plugins folder.\nAre you sure it's even installed?", 0, "Can't install myself", 0x10);
} else if (shell.Popup("Should I copy myself to BetterDiscord's plugins folder for you?", 0, "Do you need some help?", 0x34) === 6) {
fs.CopyFile(pathSelf, fs.BuildPath(pathPlugins, fs.GetFileName(pathSelf)), true);
// Show the user where to put plugins in the future
shell.Exec("explorer " + pathPlugins);
shell.Popup("I'm installed!\nJust reload Discord with Ctrl+R.", 0, "Successfully installed", 0x40);
}
WScript.Quit();
@else @*/
var staticAvatars = function () {};
(function () {
"use strict";
// This is super hackish, and will likely break as Discord's internal API changes
// Anything using this or what it returns should be prepared to catch some exceptions
const getInternalInstance = e => e[Object.keys(e).find(k => k.startsWith("__reactInternalInstance"))];
function getOwnerInstance(e, {include, exclude=["Popout", "Tooltip", "Scroller", "BackgroundFlash"]} = {}) {
if (e === undefined) {
return undefined;
}
// Set up filter; if no include filter is given, match all except those in exclude
const excluding = include === undefined;
const filter = excluding ? exclude : include;
// Get displayName of the React class associated with this element
// Based on getName(), but only check for an explicit displayName
function getDisplayName(owner) {
const type = owner._currentElement.type;
const constructor = owner._instance && owner._instance.constructor;
return type.displayName || constructor && constructor.displayName || null;
}
// Check class name against filters
function classFilter(owner) {
const name = getDisplayName(owner);
return (name !== null && !!(filter.includes(name) ^ excluding));
}
// Walk up the hierarchy until a proper React object is found
for (let prev, curr=getInternalInstance(e); !_.isNil(curr); prev=curr, curr=curr._hostParent) {
// Before checking its parent, try to find a React object for prev among renderedChildren
// This finds React objects which don't have a direct counterpart in the DOM hierarchy
// e.g. Message, ChannelMember, ...
if (prev !== undefined && !_.isNil(curr._renderedChildren)) {
/* jshint loopfunc: true */
let owner = Object.values(curr._renderedChildren)
.find(v => !_.isNil(v._instance) && v.getHostNode() === prev.getHostNode());
if (!_.isNil(owner) && classFilter(owner)) {
return owner._instance;
}
}
if (_.isNil(curr._currentElement)) {
continue;
}
// Get a React object if one corresponds to this DOM element
// e.g. .user-popout -> UserPopout, ...
let owner = curr._currentElement._owner;
if (!_.isNil(owner) && classFilter(owner)) {
return owner._instance;
}
}
return null;
}
// Mark elements with modified state so that they may be restored later
const animationDisabled = new WeakSet();
staticAvatars.prototype.start = function () {
$(".theme-dark, .theme-light").on("mouseenter.staticavatars", ".message-group", function () {
try {
const messageGroup = getOwnerInstance(this, {include: ["MessageGroup"]});
if (messageGroup.state.animatedAvatar) {
animationDisabled.add(this);
messageGroup.setState({animate: false, animatedAvatar: false});
}
} catch (err) {
// Something (not surprisingly) broke, but this isn't critical enough to completely bail over
//console.error("DiscordStaticAvatars", this, err);
return;
}
});
};
staticAvatars.prototype.stop = function () {
$(".theme-dark, .theme-light").off(".staticavatars", ".message-group");
// Restore original state
$(".message-group").each(function () {
if (!animationDisabled.delete(this)) {
// This element's state was not modified
// Don't trigger a pointless re-render with setState
return;
}
try {
getOwnerInstance(this, {include: ["MessageGroup"]}).setState({animatedAvatar: true});
} catch (err) {
// Something (not surprisingly) broke, but this isn't critical enough to completely bail over
//console.error("DiscordStaticAvatars", this, err);
return;
}
});
};
staticAvatars.prototype.load = function () {};
staticAvatars.prototype.unload = function () {};
staticAvatars.prototype.getName = function () {
return "Static Avatars";
};
staticAvatars.prototype.getDescription = function () {
return "Don't animate avatars in the chat area";
};
staticAvatars.prototype.getVersion = function () {
return "1.0.2";
};
staticAvatars.prototype.getAuthor = function () {
return "noodlebox";
};
})();
/*@end @*/