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main.ts
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function NuevoAsteroide () {
Asteroide = game.createSprite(randint(0, 4), 0)
for (let index = 0; index < 4; index++) {
basic.pause(300)
Asteroide.change(LedSpriteProperty.Y, 1)
}
}
input.onButtonPressed(Button.A, function () {
jugador.change(LedSpriteProperty.X, -1)
})
input.onButtonPressed(Button.B, function () {
jugador.change(LedSpriteProperty.X, 1)
})
let Asteroide: game.LedSprite = null
let jugador: game.LedSprite = null
music.play(music.stringPlayable("C D E C D E F - ", 120), music.PlaybackMode.InBackground)
jugador = game.createSprite(2, 4)
game.setScore(0)
NuevoAsteroide()
basic.forever(function () {
if (jugador.isTouching(Asteroide)) {
game.gameOver()
}
game.addScore(1)
Asteroide.delete()
NuevoAsteroide()
})