Input mapping for mouse #8
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Unfortunately, Mouse inputs not only are too big, but they're also impraticable even with cloud computing: A NVIDIA Tesla T4 GPU has a memory of 16 Gb. In Google Cloud, one can borrow up to 4 T4 GPUs, which gives, in total, 48 Gb. However, I like the idea of creating a template for Hypothesis: create a game input dictionary which is gonna have a "X" key, where all the X values will be stored(ex: from 0 to 1919), and a "Y" key, where all the Y values will be stored(ex: from 0 to 1079). Create a complementary function to RainbowDQNAgent, |
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So...

We kind of need a way to make it possible to use mouse movement functions without creating a monster.
I tried
forloops, but I think that also would be obscene in terms of computation power. Besides, I can't think of a way that wouldn't return something like: (x=1, y=1), (x=2, y=2) [x always equals to y].Both pyautogui and sneakysnek can move your cursor to the coordinates X and Y. I suppose that, in order to do so, they have to map the screen. Maybe a solution would be making something that could make the models(like RainbowDQN), instead of selecting the whole function within a list
[MouseEvent(MouseEvents.MOVE, x=X, y=Y)], simply selecting a X and Y coordinate(removing the need of a whole list) and then creating a function and automatically passing the selected X and Y into that function.Beta Was this translation helpful? Give feedback.
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