Replies: 4 comments 4 replies
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This get stranger and stranger. There must be code that loads something in Transit Control. Maybe it's a zone thing but if Loading M8 in debug mode also has the same issue. The save point fails to load the housing but is otherwise usable. |
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I'm at a loss as to why merely repositioning the existing save point caused so much issue. |
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This definitely sounds like a zoning issue. Perhaps I should add in links to TriggerSequence and CAGEAnimation entities in the new "references" tab to be able to easily spot which zones entities are linked to? For now, I'd recommend just adding a new save station rather than moving one, as you can then have it spawned all the time rather than zoned. |
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I ended up doing just that; Adding a new save station vs moving the existing one whch I can just set to be off screen Looking at the SAVE_TERMINAL map keyframe defined as a string variable and leads out to mapitem. |
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I moved the save station in mission 8 upper transit room to be next to the elevator.
After figuring there is a 35 point difference in the X coordinate and correcting for it I managed to spawn
a working save point, but the housing was invisible. It spawned the housing of the save station after I used
the computer that opens the door for the android.
I made a short video clip after saving at the invisible save station.
https://youtu.be/O-MmwuPM96U
It's curious what the power on is triggering that also makes the save point housing load in too ?
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