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MFLHintLabel creation from a label will prefer loading attributedText over text, if both properties are set. To use an OHAttributedLabel or a TTTAttributedLabel simply cast it as a UILabel, and since all three have an "attributedText" property, it should all work out fine.
Be sure to call prepareToRun after you finish setting up your MFLHintLabel. This will create the structure for your animation, add it to the targetView view hierarchy and ready it to be run. Call this if you want to show your animation at it's startPosition for some time before running the animation.
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