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Settings: Do not play Decision SE twice
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src/scene_settings.cpp

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@@ -313,7 +313,6 @@ void Scene_Settings::UpdateMain() {
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);
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if (Input::IsTriggered(Input::DECISION)) {
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Main_Data::game_system->SePlay(Main_Data::game_system->GetSystemSE(Game_System::SFX_Decision));
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auto idx = main_window->GetIndex();
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if (main_window->IsItemEnabled(idx)) {

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