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NanoMig 020+cache + Kick Switch Lite #113

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@Manger74

Recently i did an experimental build of the NanoMig + 020 + cache + ROM loader. The EDA was not able to build the core - the routing failed. Chip full!
I've tried to optimize the building process for routing, but then the core became unstable on games and demos...

In october i have startet an attempt for a simple kickswitch (from flash), without success...
Have tried again the last days and succeeded!
It takes long to build but it works with a priority for timing...

https://youtu.be/9FKbHuOyl2E?si=-THuKTQNF-iZdcwS

for TN20K only!
It won't merge into the main fork, as the ROM loader (from SD) is already implemented.

I have flashed Kick 1.3 to 0x400000 - but maybe it would be better to flash 3.1 as default at 0x400000?

Like this:

0x200000 - 0x400000 Kickstart 3.1 / 512k (default)
0x340000 - 0x680000 Kickstart 1.3 / 256k (optional)
0x360000 - 0x6C0000 Kickstart 1.3 / 256k (optional)
0x380000 - 0x700000 Kickstart 3.2 / 512k (optional)
0x3C0000 - 0x780000 DiagRom 2.0 / 512k (optional)

What do you think?

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