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fix(misc): remove unused imports + fix angle computation
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3 files changed

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-3
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3 files changed

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Diff for: Assets/Editor/Build.cs

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@@ -1,5 +1,4 @@
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using System.Linq;
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using System;
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using UnityEditor;
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using UnityEngine;
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Diff for: Assets/Scripts/GameHandler.cs

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Original file line numberDiff line numberDiff line change
@@ -41,7 +41,7 @@ public void InitializeBall(Rigidbody2D ball)
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else if (r < 0.5f)
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angle += 180f;
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else if (r < 0.75f)
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angle += 360f - angle;
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angle = 360f - angle;
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float strength = 10f;
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ball.velocity = new Vector2(
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strength * Mathf.Cos(angle),

Diff for: Assets/Tests/EditorTests/Runner.cs

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@@ -1,4 +1,3 @@
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using System.Xml;
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using UnityEditor;
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using UnityEditor.TestTools.TestRunner.Api;
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using UnityEngine;

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