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Shaders broken on M1 #82

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Bexin3 opened this issue Aug 24, 2022 · 1 comment
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Shaders broken on M1 #82

Bexin3 opened this issue Aug 24, 2022 · 1 comment
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@Bexin3
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Bexin3 commented Aug 24, 2022

Describe the bug

So this isn't a ManyMC specific issue, however on 1.12.2 shaders on M1 are very broken and even on 1.18 there are weird artefacts, BSL shaders also have a broken font. On 1.12.2 shaders however sometimes lock game to very low fps and don't use full performance - 10 percent of the times I get 50fps, while 90 I get 4 fps and the MacBook doesn't get hot at all. Also looking through leaves blocks beyond don't render. Also seus v10 shaders work on normal MacBooks after a fix but not on M1

To reproduce

Steps to reproduce the behavior:

  1. Install 1.12.22.
  2. Install optifine
  3. add shaders
  4. look through leaves or launch multiple times

Screenshots

-BSL when its low fps + leaves issues
Screenshot 2022-08-24 at 10 00 32
-SEUS v10 that would work on not M1
Screenshot 2022-08-24 at 10 02 57

System configuration

  • ManyMC version: 0.1.2
  • Java version: [e.g. Azul JDK 8)]
  • M1 Pro
@Bexin3 Bexin3 added the bug Something isn't working label Aug 24, 2022
@ViRb3
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ViRb3 commented Aug 24, 2022

Yep, thank apple's OpenGL implementation for this. There's nothing straightforward we can do, some people are working on a better OpenGL but that will take time. Feel free to ask on discord for more info on working shaders and OpenGL status.

@ViRb3 ViRb3 closed this as completed Aug 24, 2022
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