Animation Issues in Custom Minecraft Mod Textures #120
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nonamed023
asked this question in
Help Wanted
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Glad you like the mod! Animations should be able to be applied to custom mod textures, though sometimes there can be incompatibilities with mods that deviate too much from how vanilla Minecraft implements textures. In your example, is the base texture of the block or the block's overlay that is supposed to be animated? It looks like you provided two separate JSON blobs. If the base texture is supposed to be animated, then both configs need to be in a single {
"overlay": {
"emissive": true,
"texture": "custommod:textures/block/floor_room_m.png",
"transparency": "translucent"
},
"animation": {
"interpolate": true,
"smoothAlpha": true,
"frametime": 50
}
} |
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Can animations be applied to textures in custom mods? I have implemented animations and emissive properties in a mod I created, which is linked to a resource pack. There are no issues with the trial resource pack, and the emissive textures on custom mod blocks display correctly. However, the animations do not work; they are stuck on the first frame and do not move. Can animations only be applied to vanilla textures in Minecraft?
I'm using version 1.20.1 with Forge. For testing purposes, I've only applied three mods: moremcmeta, an emissive plugin, and my own custom mod.
Below is the moremcmeta I used.
{ "overlay": { "emissive": true, "texture": "custommod:textures/block/floor_room_m.png", "transparency": "translucent" } }{ "animation": { "interpolate": true, "smoothAlpha": true, "frametime": 50 } }Just to clarify once more, the emissive effects are working just fine. The issue is that the animation is stuck on the first frame and isn’t progressing.
Also, I'd like to express my thanks for the amazing mod you've created!
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