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0.1.0+3

  • (docs): refine performance benchmarks in README

0.1.0+2

  • (feat): add comprehensive performance benchmarks and metadata defaults
  • (feat) add DicomMetadata defaults and refactor DICOM processing
  • (feat): implement DicomMetadata defaults and a new constructor in Rust; refactor process_dicom_file to use them.
  • Added Default implementation and a new constructor for DicomMetadata in Rust.
  • Refactored process_dicom_file to use DicomMetadata defaults when tags are missing.
  • (feat): add newInstance and default_ static methods to DicomMetadata and DicomFrameResult Dart classes.
  • Added newInstance and default_ static methods to DicomMetadata and DicomFrameResult Dart classes.
  • (feat): introduce LibShaders constant for centralized shader asset path management.
  • Introduced LibShaders constant for centralized shader asset path management.
  • (refactor): integrate LibShaders into DicomController.
  • Integrated LibShaders into DicomController for shader loading.
  • (fix): update MedicalScreen to support an optional title parameter.
  • Updated MedicalScreen to support an optional title parameter.
  • (feat): add series_performance_test.dart covering throughput, latency, windowing stress, and lifecycle tests.
  • (docs): add detailed performance benchmarks and workstation-grade metrics to README.
  • (chore): add test series data to .gitignore.

0.1.0+1

  • (fix): README images src

0.1.0

  • Initial release of Flutter-Dicom.
  • High-performance Rust core for DICOM parsing and pixel extraction.
  • GPU Fragment Shaders for real-time Windowing (Level/Width).
  • Support for 16-bit precision and Hounsfield Unit (HU) mapping.
  • Built-in DicomViewer widget with interactive pan, zoom, and contrast adjustments.
  • Comprehensive metadata extraction (Patient Name, Modality, Rescale Slope/Intercept, etc.).
  • Cross-platform support (Android, iOS, macOS, Windows, Linux).