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Expected behavior
Game must not freeze, calculation of blueprint must be fast
Versions
Include versions of the dependencies. And since you're looking at it, make sure ProjectRed is up to date. Don't submit bugs for old versions, as they could have been fixed.
Describe the bug
Bluprints with large amount of wires cause lag
To Reproduce
Steps to reproduce the behavior:
If you fill all areas with wires, it will cause really long lag.
Seems, its problematic code: https://github.com/MrTJP/ProjectRed/blob/1.12.x/src/mrtjp/projectred/fabrication/wiretileabstracts.scala#L302
Expected behavior
Game must not freeze, calculation of blueprint must be fast
Versions
Include versions of the dependencies. And since you're looking at it, make sure ProjectRed is up to date. Don't submit bugs for old versions, as they could have been fixed.
Screenshots/Videos
https://youtu.be/j4qLf2S7VEI
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