diff --git a/Mutagen.Bethesda.Fallout4/Records/Major Records/PackageBranch.cs b/Mutagen.Bethesda.Fallout4/Records/Major Records/PackageBranch.cs index 19f2019541..95336e09be 100644 --- a/Mutagen.Bethesda.Fallout4/Records/Major Records/PackageBranch.cs +++ b/Mutagen.Bethesda.Fallout4/Records/Major Records/PackageBranch.cs @@ -15,46 +15,46 @@ public enum Flag } } -public static class ProcedureType +public enum ProcedureType { - public static string Acquire => "Acquire"; - public static string Activate => "Activate"; - public static string Eat => "Eat"; - public static string Escort => "Escort"; - public static string Find => "Find"; - public static string Flee => "Flee"; - public static string FlightGrab => "FlightGrab"; - public static string Follow => "Follow"; - public static string FollowTo => "FollowTo"; - public static string ForceGreet => "ForceGreet"; - public static string Guard => "Guard"; - public static string HoldPosition => "HoldPosition"; - public static string Hover => "Hover"; - public static string KeepAnEyeOn => "KeepAnEyeOn"; - public static string LockDoors => "LockDoors"; - public static string Orbit => "Orbit"; - public static string Patrol => "Patrol"; - public static string Sandbox => "Sandbox"; - public static string Say => "Say"; - public static string Shout => "Shout"; - public static string Sit => "Sit"; - public static string Sleep => "Sleep"; - public static string Travel => "Travel"; - public static string UnlockDoors => "UnlockDoors"; - public static string UseIdleMarker => "UseIdleMarker"; - public static string UseMagic => "UseMagic"; - public static string UseWeapon => "UseWeapon"; - public static string Wait => "Wait"; - public static string Wander => "Wander"; + Acquire, + Activate, + Eat, + Escort, + Find, + Flee, + FlightGrab, + Follow, + FollowTo, + ForceGreet, + Guard, + HoldPosition, + Hover, + KeepAnEyeOn, + LockDoors, + Orbit, + Patrol, + Sandbox, + Say, + Shout, + Sit, + Sleep, + Travel, + UnlockDoors, + UseIdleMarker, + UseMagic, + UseWeapon, + Wait, + Wander } -public static class BranchType +public enum BranchType { - public static string Procedure => "Procedure"; - public static string Random => "Random"; - public static string Sequential => "Sequential"; - public static string Simultaneous => "Simultaneous"; - public static string Stacked => "Stacked"; + Procedure, + Random, + Sequential, + Simultaneous, + Stacked } partial class PackageBranchBinaryCreateTranslation