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blackjack.js
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var SUITS = ["c", "s", "h", "d"];
var RANKS = ["a", "2", "3", "4", "5", "6", "7", "8", "9", "t", "j", "q", "k"];
var VALUES = {a:1, "2":2, "3":3, "4":4, "5":5, "6":6, "7":7, "8":8, "9":9, "t":10, "j":10, "q":10, "k":10};
// Card
function Card(suit, rank) {
if( SUITS.indexOf(suit) != -1 && RANKS.indexOf(rank) != -1 ) {
this.suit = suit;
this.rank = rank;
} else {
throw "Invalid card: " + suit + rank;
}
return this;
}
Card.prototype = {
toString: function() {
return this.suit + this.rank;
},
get_suit: function() {
return this.suit;
},
get_rank: function() {
return this.rank;
},
};
function Hand(steal) {
this.cards = [];
this.steal = typeof(steal) !== 'undefined' ? steal : false;
return this;
}
Hand.prototype = {
toString: function() {
return "Hand contains " + this.cards.join(" ");
},
add_card: function(card) {
this.cards.push(card);
},
hit:function(deck){
if(this.get_value() <= 21)
this.add_card(deck.deal_card());
if(this.get_value() > 21){
return false;
}
return true;
},
get_value: function() {
var value = 0, hasAce = false;
for( var i in this.cards ) {
card = this.cards[i];
if( card.get_rank() == 'a' )
hasAce = true;
value += VALUES[card.get_rank()];
}
if(hasAce && value<=11)
value += 10;
if(value < 21 && this.cards.length>=5)
return 21;
return value;
},
wins:function(dealer){
return this.get_value() <= 21 && dealer.get_value() < this.get_value() || dealer.get_value() > 21;
},
dealer_run:function(deck,player){
while(this.get_value() < 17 || this.get_value() < Math.min(player.get_value(), 21))
this.add_card(deck.deal_card());
},
get_cards: function(){
return this.cards;
},
};
function Deck() {
this.cards = [];
for( var i in SUITS )
for( var j in RANKS )
this.cards.push(new Card(SUITS[i], RANKS[j]));
return this;
}
Deck.prototype = {
toString: function() {
return "Deck contains " + this.cards.join(" ");
},
player_wins: function(player,dealer){
return player.wins(dealer);
},
shuffle: function() {
this.cards = shuffle(this.cards);
return this;
},
deal_card: function() {
return this.cards.pop();
},
};
function shuffle(v) {
for(var j, x, i = v.length; i; j = parseInt(Math.random() * i), x = v[--i], v[i] = v[j], v[j] = x);
return v;
}
// ==================================
var deck,player,dealer;
var busted = false;
var score = 0;
var player_name;
function outcome(msg,state){
$("#outcome").text(msg).attr("class","alert alert-" + state);
}
function init(){
deck = new Deck();
deck.shuffle();
player = new Hand();
dealer = new Hand(true);
player.add_card(deck.deal_card());
dealer.add_card(deck.deal_card());
player.add_card(deck.deal_card());
dealer.add_card(deck.deal_card());
var board = $("#player .blackjack-board");
board.empty();
var cards = player.cards;
for(k in cards)
board.append($("<div class='poker poker-"+cards[k].toString()+"'></div>"));
board = $("#dealer .blackjack-board");
board.empty();
var cards = dealer.cards;
for(k in cards){
if(k == 0)
board.append(jQuery("<div class='poker poker-back-heartstone'></div>"));
else
board.append($("<div class='poker poker-"+cards[k].toString()+"'></div>"));
}
$("#player .badge").text(player.get_value());
$("#dealer .badge").text("?");
busted = false;
}
function game_set(wins){
if(wins)
score++;
else
score--;
$.ajax("record.php",{
dataType:"json",
data:{"name":player_name,"win":wins},
success:function(data){
$(".table").empty().append($("<tr><td>玩家</td><td>分數</td></tr>"));
for(k in data)
$(".table").append($("<tr><td>"+k+"</td><td>"+data[k]+"</td></tr>"));
}
});
$("#score").text("你好:"+player_name+",Score: "+score);
}
$(document).ready(function(){
player_name = prompt("請問你是...?");
player_name = player_name ? player_name : "anonymous";
init();
$("#btn-hit").click(function(){
//var card = deck.deal_card();
if(busted){
outcome("請按下 deal 進行下一局","warning");
return;
}
busted = !player.hit(deck);
console.log(card.toString());
console.log(player.toString());
var cardDOM = $("<div class='poker poker-"+player.cards[player.cards.length - 1].toString()+"'></div>");
console.log(cardDOM);
$("#player .blackjack-board").append(cardDOM);
$("#player .badge").text(player.get_value());
if(busted){
outcome("洗洗睡吧","danger");
game_set(false);
}
});
jQuery("#btn-stand").click(function(){
if(busted){
outcome("請按下 deal 進行下一局","warning");
return;
}
dealer.dealer_run(deck,player);
if(player.wins(dealer)){
outcome("你贏了!","success");
game_set(true);
}
else{
outcome("QQ","danger");
game_set(false);
}
busted = true;
var board = $("#dealer .blackjack-board");
board.empty();
var cards = dealer.cards;
for(k in cards){
board.append($("<div class='poker poker-"+cards[k].toString()+"'></div>"));
}
$("#dealer .badge").text(dealer.get_value());
});
jQuery("#btn-deal").click(function(){
if(!busted){
game_set(false);
}
init();
outcome("你好","info");
});
$.ajax("record.php",{
dataType:"json",
success:function(data){
$(".table").empty().append($("<tr><td>玩家</td><td>分數</td></tr>"));
for(k in data)
$(".table").append($("<tr><td>"+k+"</td><td>"+data[k]+"</td></tr>"));
if(data[player_name] !== undefined)
score = data[player_name];
$("#score").text("你好"+player_name+", Score: "+score);
}
});
});
// jQuery 大致運作模式
// 1.選取DOM
// 2.針對選到的 DOM 進行操作