-
Notifications
You must be signed in to change notification settings - Fork 29
/
Copy pathlighting_cb.h
61 lines (54 loc) · 2.52 KB
/
lighting_cb.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef LIGHTING_CB_H
#define LIGHTING_CB_H
#include <donut/shaders/light_cb.h>
#include <donut/shaders/view_cb.h>
#define REFLECTIONS_SPACE_GLOBAL 0
#define REFLECTIONS_BINDING_MATERIAL_SAMPLER 0
#define REFLECTIONS_BINDING_LIGHTING_CONSTANTS 0
#define REFLECTIONS_BINDING_OUTPUT_UAV 0
#define REFLECTIONS_BINDING_SCENE_BVH 0
#define REFLECTIONS_BINDING_GBUFFER_DEPTH_TEXTURE 1
#define REFLECTIONS_BINDING_GBUFFER_0_TEXTURE 2
#define REFLECTIONS_BINDING_GBUFFER_1_TEXTURE 3
#define REFLECTIONS_BINDING_GBUFFER_2_TEXTURE 4
#define REFLECTIONS_BINDING_GBUFFER_3_TEXTURE 5
#define REFLECTIONS_SPACE_LOCAL 1
#define REFLECTIONS_BINDING_MATERIAL_CONSTANTS 0
#define REFLECTIONS_BINDING_INDEX_BUFFER 0
#define REFLECTIONS_BINDING_TEX_COORD_BUFFER 1
#define REFLECTIONS_BINDING_NORMAL_BUFFER 2
#define REFLECTIONS_BINDING_DIFFUSE_TEXTURE 3
#define REFLECTIONS_BINDING_SPECULAR_TEXTURE 4
#define REFLECTIONS_BINDING_NORMAL_TEXTURE 5
#define REFLECTIONS_BINDING_EMISSIVE_TEXTURE 6
#define REFLECTIONS_BINDING_OCCLUSION_TEXTURE 7
#define REFLECTIONS_BINDING_TRANSMISSION_TEXTURE 8
#define REFLECTIONS_BINDING_OPACITY_TEXTURE 9
struct LightingConstants
{
float4 ambientColor;
LightConstants light;
PlanarViewConstants view;
};
#endif // LIGHTING_CB_H