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Few more typos
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CMakeLists.txt

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@@ -98,7 +98,7 @@ add_subdirectory("External")
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if (NVRHI_WITH_VULKAN OR NVRHI_WITH_DX12)
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add_subdirectory(Rtxpt)
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT rtxpt)
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT Rtxpt)
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endif()
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README.md

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@@ -71,7 +71,7 @@ At the moment, only Windows builds are fully supported. We are going to add Linu
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1. Clone the repository **with all submodules recursively**:
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`git clone --recursive https://github.com/NVIDIAGameWorks/RTX-Path-Tracing.git`
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`git clone --recursive https://github.com/NVIDIA-RTX/RTXPT.git`
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2. Use CMake to configure the build and generate the project files.
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4. Select and run the `rtxpt` project. Binaries get built to the `bin` folder. Assets/media are loaded from `assets` folder.
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If making a binary build, the `assets` and `tools` folders can be placed into `bin` next to executable and packed up together (i.e. the sample app will search for both `assets/` and `../assets/`).
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If making a binary build, the `assets` and `tools` folders can be placed into `bin` next to executable and packed up together (i.e. the sample app will search for both `Assets/` and `../Assets/`).
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## Building Vulkan

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