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On my rtx 3060 I have 5-10 fps in reference mode. Other renderers do it faster.
I worked on my fork of rtxpt and seen unoptimal way to recreate env map for every frame. Can it be precalculated, saved somewhere and just use, not calculate every frame? One more bottleneck - by default b6 compression is on. If I switch to off rendering start to work little bit faster.
Maybe not good threading or so renderer is slow and it is boring.
Is ray_query used by default or rtx pipeline?
Ray_query works faster.
Also when I read code it is completely mess - function repeated many times dont know why.
For example many variants of octant convert of normal vector(float3 to uint) and f32tof16.
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