Low priority task.
WebGL allows us to use shaders for advanced visual effects, especially if we want to implement shader nodes system like Blender, as well as taking full advantage of hardware acceleration (although Canvas2D is partially hardware accelerated).
Low priority task because we don't need WebGL yet, plus WebGL requires doing a lot of resources management, which may hinder our development. Canvas2D is good enough for most simple motion graphics anyways.
Low priority task.
WebGL allows us to use shaders for advanced visual effects, especially if we want to implement shader nodes system like Blender, as well as taking full advantage of hardware acceleration (although Canvas2D is partially hardware accelerated).
Low priority task because we don't need WebGL yet, plus WebGL requires doing a lot of resources management, which may hinder our development. Canvas2D is good enough for most simple motion graphics anyways.