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Description
After the latest update to Tales of Arise, running AriseFix will display a message that the game has crashed and must close. Oddly enough, the game doesn't actually crash or close until you acknowledge the message. However, continuing to let the game boot results in a black screen for all 3D elements.
Most likely this is an issue of memory offsets changing in the new version. Based on my own digging, it appears the in-game FPS limit is now at address 1B1849A8724 and t.MaxFPS is at 1B1E9035380. However, modifying these values in realtime had no effect, so perhaps I have the wrong values.
I have not scanned for the other values, since my only usage of AriseFix was the FPS limiter.
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