Table of Contents
Welcome to my little collection of mods for ChilloutVR, feel free to leave bug reports or feature requests!
Note
These modifications are unofficial and not supported by ChilloutVR or the ChilloutVR team.
Using this modification might cause issues with performance, security or stability of the game.
Tip
Should you wish to review the source code of these mods and compile them yourself please note that this project is setup for use with Visual Studio 2022
| Mod name | More Info | State | Latest Version Git | Latest Version CVRMG | Description |
|---|---|---|---|---|---|
| DataFeed | README.md | Ready | 0.8.0 | 0.8.0 | Exposes certain interface values as Avatar parameters and over REST and Websocket APIs |
| HRtoCVR | README.md | Ready | 0.1.19 | 0.1.19 | Provides Heart Rate values as avatar animator parameters |
| THtoCVR | README.md | Ready | 0.0.4 | 0.0.4 | Temperature and/or humidity sensor info to avatar animator parameters. |
In order to build the mods in this project:
- (1) Install
NStrip.exefrom https://github.com/BepInEx/NStrip into this directory (or into your PATH). This tools converts all assembly symbols to public ones! If you don't strip the dlls, you won't be able to compile some mods. - (2) If your ChilloutVR folder is
C:\Program Files (x86)\Steam\steamapps\common\ChilloutVRyou can ignore this step. Otherwise follow the instructions bellow to Set CVR Folder Environment Variable - (3) Run
copy_and_nstrip_dll.ps1on the Power Shell. This will copy the required CVR, MelonLoader, and Mod DLLs into this project's/.ManagedLibs. Note if some of the required mods are not found, it will display the url from the CVR Modding Group API so you can download.
To build the project you need CVRPATH to be set to your ChilloutVR Folder, so we get the path to grab the libraries
we need to compile. By running the copy_and_nstrip_dll.ps1 script that env variable is set automatically, but only
works if the ChilloutVR folder is on the default location C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR.
Otherwise you need to set the CVRPATH env variable yourself, you can do that by either updating the default path in
the copy_and_nstrip_dll.ps1 and then run it, or manually set it via the windows menus.
Edit copy_and_nstrip_dll.ps1 and look the line bellow, and then replace the Path with your actual path.
$cvrDefaultPath = "C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR"
You'll probably need to restart your computer so the Environment Variable variable gets updated...
Now you're all set and you can go to the step (2) of the Building instructions!
In Windows Start Menu, search for Edit environment variables for your account, and click New on the top panel.
Now you input CVRPATH for the Variable name, and the location of your ChilloutVR folder as the Variable value
By default this value would be C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR, but you wouldn't need to do
this if that was the case! Make sure it points to the folder where your ChilloutVR.exe is located.
Now you're all set and you can go to the step (2) of the Building instructions! If you already had a power shell window opened, you need to close and open again, so it refreshes the Environment Variables.
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are appreciated. Please see CONTRIBUTING.md for more details.
If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement".
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature) - Commit your Changes (
git commit -m 'Add some AmazingFeature') - Push to the Branch (
git push origin feature/AmazingFeature) - Open a Pull Request
Please see LICENSE for information.
Project Link: https://cvr-mods.dev.novavoidhowl.uk
Thanks for your assistance with getting started on Mellon Loader Mods
- VS Code, ide
- Pre-Commit, linting and error detection
- Github Copilot, Code error/issue analysis
- Sonar Qube Cloud, Code error/issue analysis