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Copy pathConfig.cs
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122 lines (109 loc) · 2.65 KB
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using System;
using System.IO;
using Newtonsoft.Json;
using SFML.Graphics;
namespace KeyOverlay
{
struct WindowConfig
{
[JsonProperty("width")]
public uint Width;
[JsonProperty("height")]
public uint Height;
[JsonProperty("transparent")]
public bool Transparent;
[JsonProperty("fps")]
public uint FPS;
}
struct HoldKeyConfig
{
[JsonProperty("color")]
public Color Color;
[JsonProperty("size")]
public float Size;
[JsonProperty("time")]
public uint Time;
}
struct KeyConfig
{
[JsonProperty("border")]
public Color Border;
[JsonProperty("background")]
public Color Background;
[JsonProperty("text")]
public Color Text;
[JsonProperty("fill")]
public Color Fill;
[JsonProperty("font")]
public string Font;
[JsonProperty("border_size")]
public float BorderSize;
[JsonProperty("size")]
public float Size;
[JsonProperty("margin")]
public float Margin;
[JsonProperty("text_size")]
public uint TextSize;
[JsonProperty("rounded")]
public bool Rounded;
[JsonProperty("radius")]
public float Radius;
[JsonProperty("hold")]
public HoldKeyConfig Hold;
}
struct KeysConfig
{
[JsonProperty("name")]
public string Name;
[JsonProperty("key")]
public string Key;
}
struct FadeConfig
{
[JsonProperty("size")]
public float Size;
[JsonProperty("side")]
public uint Side;
}
struct ConfigData
{
[JsonProperty("window")]
public WindowConfig Window;
[JsonProperty("key")]
public KeyConfig Key;
[JsonProperty("keys")]
public KeysConfig[] Keys;
[JsonProperty("fade")]
public FadeConfig Fade;
}
class Config
{
private ConfigData data;
public WindowConfig Window {
get {
return data.Window;
}
}
public KeyConfig Key {
get {
return data.Key;
}
}
public KeysConfig[] Keys {
get {
return data.Keys;
}
}
public FadeConfig Fade {
get {
return data.Fade;
}
}
public Config() {}
public void LoadConfig()
{
string text = File.ReadAllText(@"config.json");
data = JsonConvert.DeserializeObject<ConfigData>(text, new ColorConverter());
}
}
}