-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathLevel.h
63 lines (50 loc) · 1.16 KB
/
Level.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
#ifndef _LEVEL_H
#define _LEVEL_H
#include "InputManager.h"
#include "PlaySideBar.h"
#include "BackgroundStars.h"
#include "Player.h"
#include "Enemy.h"
class Level : public GameEntity
{
public:
enum LEVEL_STATES { running, finnished, gameover };
private:
Timer* mTimer;
PlaySideBar* mSidebar;
BackgroundStars* mStars;
int mStage;
bool mStageStarted;
float mLabelTimer;
Texture* mStageLabel;
ScoreBoard* mStageNumber;
float mStageLabelOnScreen;
float mStageLabelOffScreen;
Texture* mReadyLabel;
float mReadyLabelOnScreen;
float mReadyLabelOffScreen;
Player* mPlayer;
bool mPlayerHit;
float mPlayerRespawnDelay;
float mPlayerRespawnTimer;
float mPlayerRespawnLabelOnScreen;
Texture* mGameOverLabel;
bool mGameOver;
float mGameOverDelay;
float mGameOverTimer;
float mGameOverLabelOnScreen;
LEVEL_STATES mCurrentState;
Enemy* mEnemy;
private:
void StartStage();
void HandleStartLabels();
void HandleCollisions();
void HandlePlayerDeath();
public:
Level(int stage, PlaySideBar* sidebar, Player* player);
~Level();
LEVEL_STATES State();
void Update();
void Render();
};
#endif