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lines changed Original file line number Diff line number Diff line change @@ -21,8 +21,15 @@ call GenerateProjectFiles.bat
2121:: call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\bin\MSBuild.exe" Engine\Intermediate\ProjectFiles\UE4.vcxproj
2222
2323:: 注意:双引号必须且只能将包含空格的目录
24- call " %ProgramFiles(x86)% \Microsoft Visual Studio\2019\Community\MSBuild\Current\bin\MSBuild.exe" UE4.sln /p:Configuration=" Development Editor" /p:Platform=" Win64" /p:Project=" UnrealBuildTool" /p:OutputPath=.\
25-
24+ if exist " %programfiles% \Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat" (
25+ echo " %ProgramFiles% \Microsoft Visual Studio\2022\Community\MSBuild\Current\bin\MSBuild.exe" UE4.sln /p:Configuration=" Development Editor" /p:Platform=" Win64" /p:Project=" UnrealBuildTool" /p:OutputPath=.\
26+ call " %ProgramFiles% \Microsoft Visual Studio\2022\Community\MSBuild\Current\bin\MSBuild.exe" UE4.sln /p:Configuration=" Development Editor" /p:Platform=" Win64" /p:Project=" UnrealBuildTool" /p:OutputPath=.\
27+ ) else (
28+ echo call " %ProgramFiles% \Microsoft Visual Studio\2019\Community\MSBuild\Current\bin\MSBuild.exe" UE4.sln /p:Configuration=" Development Editor" /p:Platform=" Win64" /p:Project=" UnrealBuildTool" /p:OutputPath=.\
29+ call " %ProgramFiles(x86)% \Microsoft Visual Studio\2019\Community\MSBuild\Current\bin\MSBuild.exe" UE4.sln /p:Configuration=" Development Editor" /p:Platform=" Win64" /p:Project=" UnrealBuildTool" /p:OutputPath=.\
30+ )
31+
32+ :: TODO 判断 Build/engine/Engine/Binaries/Win64/ShaderCompileWorker.exe 是否存在来检查是否编译成功
2633echo Build success!
2734
2835:: .\Engine\Binaries\Win64\UE4Editor.exe
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