Skip to content

Looping as a datapack occurs directly after the last note is played #455

Open
@scutoel

Description

@scutoel

Describe the bug
When exporting as a datapack it will start the loop immediately after the last note is played and doesn't have the correct buffer.

To Reproduce
Steps to reproduce the behavior:

  1. Create simple looping song. Create a silent note to loop more closely
    image
  2. Export as datapack
  3. Play the datapack in game. In this example 2 ticks will be skipped.
  4. A work around for this to have the last set the nbs scoreboard to -(speed*2), -80 for 10ticks per second. A better solution would be to have the buffer on the last note and not the beginning of the first note. But its more work to do manually.

Expected behavior
Notes should not occur 1tick after the last is played when looping. It should keep the same rhythm and have the blank space after the last note

Metadata

Metadata

Assignees

No one assigned

    Labels

    C: BugSomething isn't working

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions